I’ve always been interested in audio, but wasn’t sure what direction to take. I love music, but I don’t think I have the patience for creation. I’ll always enjoy playing around, but not sure I could make a career out of it. So, what do I enjoy? Well, I spend way too much time playing video games. I’ve always thought about getting involved with making games again (I was a software tester for a couple of games in a past life), and it seems like there’s a little bit of a shortness of programming audio engineers.
So, where to go from here?
I have a mentor at work who’s been helping me play around with audio files and get some experience in C. It’s amazing how much more I’ve learned about computers with only a couple of months of C experience.
I’ve also just downloaded Unity to play around with creating a game. It’s geared towards new users, so I’m thinking it’s a decent way to get some experience while I work on my programming. Eventually I’ll probably go with either the Unreal Engine or Cryengine. Both of these heavily use C++. Once I’m feeling more comfortable with C and get some object oriented experience with Ruby and Python, C++ shouldn’t be too hard to pick up.
Even if none of this works out, the C foundation is an excellent place to be for audio. All the low level calls for pretty much any program are written in C.